Games News Hub

Shiren the Wanderer’s simple graphics disguise a systems-dense roguelike full of the emergent stories I love the genre for

Shiren The Wanderer didn’t quite invent the traditional roguelike genre, but this long-running, rarely localized Japanese series sure as heck came to define it:

  • Environments have to be grid-based
  • Everything must be scavenged from monster-filled dungeons.
  • And above all else, a true Shiren game (and thus a true old school roguelike) must be challenging, and its players must suffer

That means everything carried is lost upon death, and all of Shiren’s experience must go down the drain with it. Every single floor must be navigated in full again—no shortcuts—and their randomised layout and loot means they’re exactly as dangerous and unpredictable as they were the first time.


Source link

Add comment

Advertisement

Advertisement

Your Header Sidebar area is currently empty. Hurry up and add some widgets.