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Bloober’s Silent Hill 2 was more remix than remake and that’s why it was great

Personal Pick

GOTY 2024 Personal Picks

(Image credit: Future)

In addition to our main Game of the Year Awards 2024, each member of the PC Gamer team is shining a spotlight on a game they loved this year. We’ll post new personal picks, alongside our main awards, throughout the rest of the month.

I wasn’t sure Bloober Team would stick the landing. I’ve played a couple of the studio’s previous games, Observer and The Message, and both times been disappointed when a promising beginning led to an underwhelming finale. In remaking Silent Hill 2 though, Bloober mostly stuck to the script, preserving the story and atmosphere that made the original unforgettable—the rare game where you remember exactly where you were when you first played it. The remake works because just enough has been changed to create a sense of uncertainty that has you questioning your memories, which fits Silent Hill 2 perfectly.

In the remake you visit the same parts of the USA’s premiere fog-haunted nightmare holiday destination, but each location is bigger and there’s extra stuff between them. Being able to go inside more of the empty shops makes the streets feel less like art on a wall at the back of the stage. See that window? You can smash it. Then you can climb inside and loot the place. Like I assume everyone else did, I smashed every window I saw until Maria called me out on it.


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