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20 hours in, Kingdom Come: Deliverance 2 is a mad, systems-driven sandbox that captures some of the best parts of games like Stalker

Kingdom Come: Deliverance 2 is an engine that spits out chaos and regret, but don’t worry, I mean that as some of the highest praise I can offer a game. We’re talking all sorts of consequences for my horrible, horrible decisions and Stalker-with-swords levels of weird, systems-driven mayhem.

I’ve rumbled with Cumans because I chose the wrong outfit; had my painstaking plans of attack disrupted by roving NPC caravans; gotten embroiled in fights that turned into grand, violent katamaris as more and more people joined in to help or hinder me; and lamented my lack of save-game potions more times than I can count. It’s tremendous fun, with all sorts of bizarre variables feeding into the emergent adventures I get into. With about 20 hours in the game so far, I’ve barely made a dent in the main quest, so preoccupied have I been with poking at the world and seeing what reactions it spits back.

(Image credit: Deep Silver)

Unforeseen consequences


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