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Riot admits it ‘screwed up’ League of Legends’ new reward system, because somebody forgot to add a big chunk of numbers in the new XP calculations

Riot Games says it “screwed up” recent changes to League of Legends that were intended to simplify the game’s overly complex reward systems, but instead dramatically slowed level advancement and new hero unlocks. Head of studio Andrei “Meddler” van Roon said in an update posted today that “the numbers we shipped were pretty far off from what they should be for many of you,” and promised that fixes are incoming.

The changes, announced in November 2024, were intended to reduce the “unnecessary complexity” of League’s reward system by moving most of it to the free track of the game’s battle passes. “Most rewards will now be in one place, with systems like Honor and Champion Mastery feeding into the pass,” van Roon explained in a dev update. “For example, having a higher Honor level will give a bonus to past experience earned.


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