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Modder adds something big that’s been missing from Starfield: daily routines, schedules, and inner lives for NPCs


One of my favorite things about Bethesda RPGs like Oblivion and Skyrim is that NPCs have lives of their own. Yes, technically, merchants have been brought into existence specifically to stand behind store counters and buy whatever garbage you’ve collected on your last quest, but these shopkeepers also close their stores at a certain time each night, go to the tavern, eat meals, talk with other characters, and sleep in their beds at night.

These NPC routines typically aren’t all that deep but still do a lot to make the world feel like it’s not there just to cater to your needs. That’s been one of the big complaints about Starfield: it just doesn’t feel alive the way Oblivion and Skyrim do, and part of that is because minor NPCs have no routines, no schedules, and no hint of inner lives.


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