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Path of Exile 2 has finally perfected the fantasy archer

When any RPG lets me pick a class, I usually have one main question: Which one of these will let me plink away and do badass fantasy archer stuff like Legolas in the 2002 film The Lord of the Rings: The Two Towers? Going back even further to the elven ranger in Warcraft 2, with his sexy hood and iconic blue face paint, this archetype has been a bit of an obsession of mine. I adore the feeling of taking aim, loosing an arrow, and watching some smug bruiser drop instantly from a critical hit. And while many have tried to deliver on this, Path of Exile 2 has finally perfected it.

It was a long and winding road to get to PoE2’s Ranger, with a lot of missteps and lame abilities along the way. My least favorite has always been the nearly ubiquitous, “Shoot a bunch of arrows into the sky that come raining down in an area effect.” What is that bullshit? You think Legolas would do that? No! I’m a medieval sniper for fletch sake. The class fantasy demands a focus on extreme single-target damage from range and cool, acrobatic movement abilities. I’m fine with a little bit of magic, but I don’t want any buttons that do something silly that wouldn’t even make sense with a bow in real life. I want to put a single arrow in a guy over there, and I want it to hurt him very badly.

(Image credit: Grinding Gear Games)

The baseline for a top-tier archer ability, for me, would be the Hunter’s Aimed Shot in World of Warcraft. It has a long wind-up as you take aim, but rewards you with a massive amount of single-target damage. Now we’re getting somewhere: It makes you feel like a sniper, it has a trade-off that feels fair—but we’re not quite there yet. Aimed Shot is cool as hell, but the only skill expression it has is knowing when you have time to use it.


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