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Nightdive’s remaster of Doom + Doom 2 gets multiplayer mod support, spectator mode for co-op play, and stops you from losing your mind searching for red doors

Nightdive’s remaster of Doom + Doom 2 has given me hours of sweet demon-blasting joy since it launched in the middle of last year. I dropped in only yesterday to clarify a hazy memory of a particular level, and lost a good forty minutes to disemboweling imps with a shotgun in glorious 4K, Andrew Hushult’s thunderous riff on the E1M1 theme thrashing in my ears. Never mind the days I spent last year picking through John Romero’s episodes Sigil and Sigil 2, or the ferociously difficult new campaign by MachineGames, Legacy of Rust.

It was a pretty comprehensive package, but Nightdive and Bethesda have continued to tinker away with it in the months since. This culminated in a new update that arrived earlier this week, which makes numerous smaller fixes and quality-of-life changes, but mainly adds support for multiplayer mods.


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