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Exographer is a physics-based platformer with a difference—it’s made by an actual particle physicist

PC gamers have been accustomed to the presence of physics in games since first launching a toilet at a Combine soldier’s head with Half-Life 2’s gravity gun. Yet while there are countless games that play with simulations of Newton’s laws of motion, few games engage with physics as a subject or theme.

This is what separates Exographer from your typical physics-based puzzle platformer. Instead of being about swinging on ropes and pushing boxes around, Exographer bases its world and systems on the history and study of physics itself. Not just physics in general, either. Exographer is specifically about particle physics, the strangest, most enigmatic area of study in the field.

(Image credit: SciFunGames)

Placing you in the role of an alien explorer, Exographer tasks players with investigating the downfall of an ancient yet technologically advanced civilisation. On the surface, it resembles any other puzzle-platformer, with luscious pixel art, standard movement and jumping controls, and an array of unlockable gadgets like boots that let you stick to the ceiling. As you play, however, you’ll discover that Exographer grows more complex the deeper you delve. Your abilities, for example, are unlocked by discovering subatomic particles, protons, electrons, photons, and gluons, while the line-based puzzles you solve to discover these particles are based on Feynman diagrams, conceived by physicist Richard Feynman to depict how subatomic particles behave and interact.


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