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Avowed succeeds where Dragon Age: The Veilguard failed: An actionized, beginner-friendly entry point to a long-running series that doesn’t sacrifice its identity

I am one of Pillars of Eternity’s strongest soldiers here at PC Gamer, a Sardaukar of Cipher builds, a praetorian for Obsidian’s deceptively philosophical fantasy universe. One of the most exciting things about Avowed since its first proper reveal has been how much it nailed the aesthetic and feel of Pillars from an entirely new perspective. That holds true for the final game, which is somehow both faithful to a cult, hardcore series of top-down RPGs while also managing to be a game I’d heartily recommend to Joe Sixpack demanding, “Just give me something like Skyrim, why didn’t they make another Skyrim?”

It impressed me just how well Avowed managed to thread the needle on this challenge that seriously stumped Dragon Age: The Veilguard, a similarly actionized follow-up to a lore-dense, tactical RPG series. Obsidian didn’t have to contend with a decade-long attrition of staff and a parent company with no understanding of the studio and IP it had invested in, but I think failing the balancing act of placating series fans while also creating new ones made for a final nail in The Veilguard’s coffin, so it shocked me to see another studio stick the landing immediately after.

Strange lands

Avowed character looking up at desert rock formation.

(Image credit: Obsidian)

So much of Avowed sounds, on paper, like The Veilguard. It’s an action pivot compared to prior games in the same setting. For the first time in the series, the previous game’s choices can’t be imported. In addition to the gameplay shift, Avowed is set in an unexplored corner of the world, with few returning characters.


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