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Monster Hunter Wilds: A Comprehensive Review by PC Gamer

Monster Hunter Wilds is both a return to meat-and-potatoes monster combat and a dramatic revision of the hunting format. It’s a more approachable lizard-slaying sandbox, and it’s a tangle of multiplayer quirks that still feels like something out of 2007. It’s the cleanest Monster Hunter has ever played, and it’s a temperamental piece of software that might crash if you tab back in at the wrong time.

NEED TO KNOW

What is it?: An action game about fighting giant lizards and turning them into pants.
Expect to pay
: $70 / £60
Developer:
Capcom
Publisher:
Capcom
Reviewed on:
NVIDIA RTX 4070 Super, Intel Core i7 14700KF, 32 GB RAM
Multiplayer:
Yes
Link:
Steam

More than anything, Wilds is an action game in a class without contenders. It’s a new height for haymaker hammer blows and the pounding drumbeat of gunlance blasts—for watching your trio of seeker arrows spear a fleeing wyvern out of the sky, sending it plummeting down to earth as your cheering teammates kick their raptor mounts into a charge. Wilds signals a new era for Monster Hunter, one that pares down anything that stands in the way of diving into battle with creatures 10 times your size. It’s an impressive reinvention, but Monster Hunter’s carved a bit more of itself away than I’d have liked.


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