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‘I was naively bold to even consider making a game of this magnitude’: Inzoi director acknowledges understanding ‘why so few studios have dared to tackle a life simulation game.’

Inzoi director Hyungjun ‘Kjun’ Kim has not been quiet about how difficult developing a life sim has been. He’s repeatedly lavished praise on The Sims for seemingly achieving the impossible for the last 20 years, and called developing Inzoi “an entirely new frontier and a significant challenge” despite having over two decades of game development experience to back him up.

With Inzoi’s release finally on the horizon—yup, after a delay last year, it’s actually launching in early access this month—Kjun did some reflecting on his past, plucky self in his final Kjun’s Concerns column on the official Inzoi Discord.

Inzoi

(Image credit: KRAFTON)

“Looking back at myself two years ago, when I first decided to embark on this project, I can’t help but smirk knowing how recklessly brave I was to even think about creating a game of this scale,” Kjun said. “Now, I understand why so few companies have attempted to develop a life simulation game. The challenge isn’t just additive the more you try to build—it’s exponential. At a certain point, finding bugs in this vast world we’ve created feels like playing tag with invisible ghosts.”


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