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Monster Hunter Wilds’ innovative gyro controls offer a seamless experience for both disabled and non-disabled players.

Buried under the mountains of confusing and redundant menus, Monster Hunter Wilds is among is far and away one of the most accessible games I’ve played in recent years. Clumsily laying my cards on the table here: I’m diagnosed with Klumpke’s Palsy, which has atrophied my right hand into a limp and imprecise claw-thing that makes rapid or complex inputs extremely difficult. I’ve come to rely on accommodations like gyro aim, macros, and controllers with extra paddles.

While these features can always be crammed into contemporary PC games by way of Steam Input, strong native support for customizable control options prevents weird conflicts arising and typically allows for a streamlined play experience.


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