Kaiserpunk has an immediately interesting premise: rebuilding society from the ashes of an alternate timeline World War I that raged so much longer and more mercilessly that it left the survivors in a post-apocalyptic struggle for survival. When it leans into being a city builder with a roaring 20s flair, that scenario can really shine. But the diet grand strategy game playing out on its dissonant strategic map, as well as a host of technical issues that I could maybe forgive if this were an Early Access launch instead of the full thing, make me wish I’d perished in 1916.
Each game of Kaiserpunk begins with laying out a few ramshackle houses and modest farms on one of its varied but fairly flat maps based on real-world locations, which range from Seattle, Washington to Sydney, Australia. It’s neat that the lower-tier buildings look like they were made from salvaged materials, often sporting brand names of forgotten, pre-war businesses. Each lot is a quaint and stylish little diorama, and I enjoyed watching my rough-and-tumble laborers go about their days.
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