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Creative and skilled developers excel at crafting exceptional games when given the freedom to innovate, as demonstrated by the success of Fallout and Skyrim.

Would you pay $12,000 to escape notice for just three minutes? In GTA Online, perhaps you would. Say you’ve spent all weekend raiding drug dens, busting open crates at the docks and dancing for the pleasure of oligarchs in order to build a big pile of restricted goods. You’ve found a buyer, and now is the moment you set off in your plucky cargo plane to make the sale. The potential profits are huge—the equivalent of pulling off a well-choreographed heist. But so are the potential losses. Rockstar, like a trickster god, has put out a global alert to the entire map—tempting every idle player in the city to swing by in a Harrier jump jet, park up in the sky, and blow your hard-won cargo to bits with rockets.

Suddenly, $12k for 180 seconds of amnesty from the public glare of the minimap sounds like a bargain. Sometimes, avoiding the attention of those with more power is the most valuable thing in the world.

(Image credit: Bethesda)

The same principle has been true for game developers, for as long as there have been videogames. Take the making of the original Fallout, which occurred at Interplay in the ’90s under the watchful eye of absolutely no-one. “The one thing I would say about Interplay in those days, and this isn’t trying to pull the veil back or anything like that—there was just shit going on,” Feargus Urquhart told me several years ago. “It was barely controlled chaos. I’m not saying that Brian [Fargo] didn’t have some plan, but there was just… stuff.”


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