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As video games grow increasingly reliant on multithreading, Intel’s hybrid processor architecture could fall behind AMD’s straightforward yet superior design.

AMD and Intel have taken very different approaches to increasing the core counts of their processors. In the case of Team Red and its Ryzen CPUs, it went down a chiplet route, putting a block of cores and cache into one tiny chip, that can be easily doubled or more to get extra cores.

Intel, on the other hand, decided that it would stuff two different types of cores into its chips and, even though it now uses a tiled/chiplet approach for its latest processors, the ‘hybrid’ architecture shows no sign of changing. In fact, it’s become even more hybrid than it was for the original design in Alder Lake that appeared in 2021.

Arrow Lake ushered in some radical changes from Intel’s usual layout and features, with hyperthreading (aka simultaneous multithreading) being dropped, and the P- and E-cores being mixed together within the die, rather than being separate blocks of cores.

Intel Alder Lake chip render over gradient background

Intel’s Alder Lake design: eight P-cores with eight E-cores (Image credit: Intel)

From the very start of this hybrid approach, games have required an extra helping hand, either from Windows or Intel software (IAO, Intel Application Optimization), to make sure that crucial threads are processed by the P-cores only. However, in the past few years, the number of threads games rely on has increased substantially and with the loss of hyperthreading in Arrow Lake, E-cores are now coming into play a lot more.


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