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A former Valve executive reveals the company faced challenges in selling Half-Life until they discovered a highly effective marketing strategy: adding a "Game of the Year" label to the packaging.

One of this year’s GDC highlights was a talk by Monica Harrington, a founding member of Valve and the company’s first chief marketing officer, who went over her history with the company that brought us Half-Life and Steam.

There’s a whole bunch in Harrington’s recollections to pick out: like when she gave her nephew some money for school supplies, found out he’d spent it on a CD-ROM copier thanks to “a lovely thank you note”, and realised DRM was going to be very important.


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