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All InZoi Early Access DLC to Be Offered at No Cost, as Expected


Forthcoming life sim InZoi – the plucky (genAI-ridden) David to The Sims 4‘s Goliath – will cost $40 at its early access launch, the developers have announced. What’s more, “all updates and DLCs will be provided for free” until the game hits 1.0, according to translated commentary from game director Hyungjun Kim.


This is being styled as a gift unto the gamers, and another way of tempting them from the clutches of The Sims, whose DLC packs commonly sell for full-game prices. The other way of looking at it is that of course early access “updates and DLC” should be free. The point of early access is that you’re paying for an unfinished game with the expectation that it’ll eventually be worth the money. Also, what’s the difference between an update and a DLC? My my, Inzoi, what a can of worms you have opened.


The news arrives care of a global showcase last night, which also breaks down the new life sim’s early access development – it’s launching on 28th March. We can expect four major updates this year, together with new outfits and furniture every three months. Here’s an approximate rundown.

Update 1, May


Mod kit (Maya, Blender)


Changes to weight, muscle adjustment


In-game cheat codes


Relationship improvements


Adoption system


Build mode improvements & new furniture


Create a Zoi improvements


Outfit updates

Update 2, August


Ghost play


Swimming & pools


More resources for edit city


AI build mode


Freelancer jobs


Improvements to text messages & skills


Parenting improvements

Update 3, October


Family time


Hotkey customization


Build mode–adjust object size


New furniture


Moving homes UX improvements


Create a Zoi improvements


Mod updates

Update 4, December


Memory system


Move cities


Interaction responses based on traits


Build mode improvements and new furniture


Create a Zoi improvements


Mod updates


New outfits


Indoor temperature


In terms of competing with The Sims, the key addition is probably that mod kit in May. InZoi will need a healthy community of tinkerers if it’s to usurp the EA colossus (or perhaps just prosper alongside it – why do I insist on pitting them against each other? Why am I like this?)

I’m also quite interested in the ability to play a ghost – there are 16 ways a character can die in Inzoi, and if you have bad karma when you pop your clogs you’ll linger on as a spectre, thwarting the birth of new Zois by, as far as I can tell, contributing to the neighbourhood population cap.


Returning to the point about the unfairness of charging for early access DLC – obviously, game development isn’t that cut and dried. Perhaps a developer runs into unexpected costs that require them to slap a price tag on an early access update. Perhaps they decide they want to add a player-requested feature they haven’t scoped for. Perhaps they really needed to charge more for the base early access game but didn’t feel they could get away with it.

Still, I don’t like the dilution of the early access concept here. In general, it feels increasingly like developers and publishers view early access as simply a variant of the live service game, with more purchaseables being added over time.


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