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Arrowhead’s CEO received a call from PlayStation after suggesting players hold off on purchasing Helldivers 2 until server issues were resolved: They ‘asked me what the hell I was thinking.’


Helldivers 2 certainly had no trouble selling, torpedoing the series into one of the biggest co-op sensations around and an overnight hit for PlayStation as its fastest-selling game ever. Arrowhead had never made a game so monumental before, and any who were there for its anarchic first year remember the growing pains it felt along the way—particularly in regard to its servers, which buckled under the weight of an unexpectedly massive playerbase.

In a GDC talk titled “Helldivers 2: Capturing Lightning in a Bottle,” Arrowhead CEO Johan Pilestedt recalled the chaos of those early days: “The community was super excited about the gameplay that we put out and everybody clocked in, and it became a wildfire. Everybody told everybody that you need to play this game, and it crushed us under success.”


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