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Assassin’s Creed: Shadows PC Performance Review: Ray Tracing, Upscaling, and Frame Generation Are Optional, but Only Two Truly Deliver—Not the Ones You’d Expect

After years of fans asking—nay, demanding—that Ubisoft chose old Japan for the historical setting of a major game in the 17-year-old series, Assassin’s Creed: Shadows is finally here. I should have been saying that back in November, but the game has been postponed twice (first to January, then to March), with adjustments made on how well Star Wars: Outlaws fared and to implement further changes.

It’s the first major game to not be ported to the PlayStation 4 and Xbox One, and is exclusively designed with the PS5 and Xbox Series X/S in mind. That also includes the humble PC, of course, but as you’ll soon see, it’s still very much a console game at heart—despite sporting all the latest PC rendering technologies, such as upscaling, frame generation, and ray tracing.


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