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At one stage, Avowed could have introduced magic with a dramatic Elder Scrolls nod: “What if we just had a guy on the road who self-destructs?”


When I spoke to Obsidian region director Berto Ritger about Avowed earlier this month, the conversation mostly focused on the game’s excellent level design and exploration. But he also touched on how drastically Avowed’s early game changed in development. While that was probably for the best, a great Elder Scrolls gag in Avowed was originally even better.

“Initially, we didn’t have the prologue and you started on the docks in Dawnshore,” said Ritger. “It was a bit linear, and we wanted to open it up more. But it also wasn’t really introducing the world and combat quick enough. And all the mechanics being tutorialized weren’t really happening in the rapid, predictable fashion that you want in the early game.”


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