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Avowed’s Endings Explained: A Breakdown by PC Gamer

In the lead-up to Avowed’s launch, game director Carrie Patel quoted its ending permutations as being in the “double digits,” and having seen the end, I don’t even have to get into more granular quest results to come up with a similar number. There are two major choices at the end of the game that determine your main ending variations, with little choices throughout the game that then affect how happy or sad it all is.

I’ve organized this guide to go over the two divergence points, with a section at the end covering the smaller quests reflected in the ending slideshow, and how I think different choices play off, complement, or contradict each other. As a note: You can indicate your preference for different end states (like an independent Living Lands) throughout the game, but this doesn’t lock you in to one choice or another. You can even pull a switcheroo and side with the Steel Garrote right at the very end of the game, even if you spared Sapadal—though that choice has its own, unique consequences⁠.

Sapadal ending choice

Avowed God sapadal floating in void looking at orb

(Image credit: Obsidian)

The first major choice you’ll encounter after Avowed’s point of no return is whether to kill or spare Sapadal, the god living in your head. Though there are three distinct choices, how you behave toward Sapadal throughout the game may influence your ending slides if you spare her. All three choices bring an end to the Dreamscourge.

What happens if you spare Sapadal in Avowed?


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