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Balatro’s LocalThunk isn’t “attempting a Banksy-style move”; he simply “wanted solitude to focus on creating his game.”


Balatro may have started as a small hobby project, but several awards and millions of copies sold later, it’s easier to think of Balatro as the smash hit that now stars Geralt of Rivia and eats away the waking hours of anyone oblivious enough to fall under its spell. But developer LocalThunk never exactly craved the attention Balatro’s success has foisted on him, nor is his commitment to anonymity part of some performative bit.

In fact, publisher Playstack paints the game’s development as a pretty humble affair all the way from the start until now, though that isn’t particularly easy to maintain when your game has as many eyes on it as Balatro.


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