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By reworking my skills in Avowed, I transformed the combat from a Skyrim-style approach to a Dishonored-like experience, and now I’m absolutely loving my role as a stealthy, acrobatic sword-wielding mage.

My first 15 hours in the Living Lands were a bit of a blundering affair. The game’s progression doesn’t pigeonhole you into any particular class path, and each time you level up you can pick abilities from Fighter, Ranger, and Wizard pools. Within each path, certain abilities and upgrades of existing ones require you to reach a particular level, but by and large if you see an ability you like the sound of across another of the paths, you can grab it freely. It’s an interesting system that kind of flies in the face of typical RPG progression that rewards some degree of class-based specialisation.

Not used to this freeform levelling system, and leaning on my ‘Safe-Experimental’ build that I’d often go for in Elder Scrolls games, I opted for something of a Spellsword—a more or less even split between melee and magic abilities. Avowed lets you insta-swap between two different weapon sets with a single key press, so I figured wand and spellbook on one set, and sword-and-shield on the other should do the trick.


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