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Capcom is penalizing me for my desire to team up with friends in Monster Hunter Wilds.

When Monster Hunter Wilds finally launched at the tail end of February, I was excited to finally start teaming up with my buddies to hasten the extinction of every large animal we encountered. I had big dreams, full of murder and chopped off tails. Capcom had other ideas.

I’ve never had a good experience trying to team up with pals in a Monster Hunter game, but in this era of live-service dominance I foolishly thought that Capcom might have actually tried to make some improvements. But nope, that’s not our Capcom!

(Image credit: Capcom)

Instead, it’s added more layers of bullshit seemingly in an attempt to obfuscate one of the game’s best features—to the point that trying to simply start a multiplayer game requires a bunch of research and experimentation. Enough so that when you finally do get to start slaughtering a bunch of fauna, you’ve probably had enough of this terrible system.


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