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Crystal Dynamics, the studio behind Tomb Raider, cuts 17 jobs to ‘better align with current business demands and ensure the studio’s future growth.’

Crystal Dynamics, which is currently working on a Perfect Dark reboot and a new Tomb Raider game, has announced the layoff of 17 employees.

“This morning, Crystal Dynamics made the difficult decision to reduce our workforce by 17 talented team members,” the studio said in a message posted to X. “We did not make this decision lightly. Ultimately, this step was necessary to better align our current business needs and the studio’s future success. It is not a reflection of the dedication or ability of those affected.”

(Image credit: Crystal Dynamics (Twitter))

The past five years have not been especially kind to Crystal Dynamics. Marvel’s Avengers, the live service superhero game that debuted in 2020 (and CD’s last big project), did poorly and was removed from sale just three years later. The studio itself, meanwhile, was acquired by Embracer in 2022, and while that ultimately put Tomb Raider back in the studio’s hands, it also happened less than a year ahead of Embracer’s infamous $2 billion “rough night” that saw numerous studios gutted and closed.


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