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Despite spending countless hours in Destiny and initially doubting Bungie’s Marathon reboot, actually playing it has eased my concerns—my question now isn’t about its quality, but something deeper.

Here’s the easy part: Marathon is an extraction shooter in which crews of three runners race against the clock, using 3D-printed cybernetic bodies to strip resources from a mysteriously abandoned colony on Tau Ceti IV. In your way stand teams of rival runners, robot forces left behind by the colony’s owner, the Unified Earth Space Council (UESC), and even some local alien wildlife. Marathon is also Bungie’s first non-Destiny release in 11 years, and as such is one of the most hotly-anticipated games of 2025.

The early buzz centred on its startling art style—screaming acid colorways and blocky industrial shapes—which all but guarantees Marathon will be the best looking extraction shooter when it launches on 23 Sept. Having now spent a couple of days playtesting, I’m also confident enough to say it’s going to be a good game. It may even be a great one, largely thanks to the secret sauce that makes combat in Bungie shooters feel so good.


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