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Developer of REPO clarifies it wasn’t inspired by Lethal Company, revealing it initially began as a solitary cleaning game: ‘It had its charm but is vastly different from what REPO has evolved into today.’

R.E.P.O. DEVS answers YOUR questions! – YouTube
R.E.P.O. DEVS answers YOUR questions! - YouTube


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You’d be forgiven for thinking REPO is a lot like Lethal Company. Both games involve fetching precious objects, hiding from things that go bump in the night, working cooperatively as nigh-identical, disposable grunts, and hollering over voice chat when things inevitably go wrong. Both games are also overnight phenomena, with REPO scrambling to adjust to its massive success and garnering the attention of Lethal Company’s very own creator.

But in a vlog dropped by REPO studio semiwork today, developer Pontus clarified that the game was never intended to resemble Lethal Company. In fact, it began as a solo horror game where players would have to clean a mansion while remaining hidden from Headman, one of many monsters that ended up in the final game. Pontus said in the video that a “deep dive” on the topic is coming in the future, but there are some brief snippets of footage peppered throughout today’s vlog.


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