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Doom: The Dark Ages director notes that only the shotguns remain unchanged, while the rest of the weapons are either entirely new or heavily revamped.

Speaking to Doom: The Dark Ages game director Hugo Martin and producer Marty Stratton for our Doom cover story in the upcoming issue 408 (396 in the US) of PC Gamer’s print magazine, the two had plenty to say about the FPS’ arsenal.

“I think only the shotguns are the same,” Martin said of the guns in The Dark Ages. “The plasma is so different, so the rest are brand new. That was by design, really making sure that we were giving you new tools to master.”

Concept art of Doom: The Dark Ages' railspike gun, showing the spikes in question loaded in a deep reservoir on the weapon

The Railspike (Image credit: id Software)

“You got to have your classics, it’s a Doom game,” Martin continued. “You got to have a plasma rifle. You got to have the shotguns. But then what else can we make? So we started every gun from scratch.” Here’s a breakdown of the guns we talked about or that I’ve otherwise clocked in The Dark Ages’ trailers:

  • Shotgun: Strongly resembles the one in Eternal.
  • Super Shotgun: Why mess with a classic? Though the “meat hook” grapple has been replaced with the Slayer’s new shield charge.
  • The Skullcrusher: Like a chaingun, but way more close range. Crucially, looks dope as hell.
  • The Railspike: Pins enemies to walls like the crossbow in Half-Life. Kinda has me giddy.
  • Rocket Launcher: Looks a lot like the one in Doom Eternal, yet to be seen how it mixes things up.
  • The Accelerator: “That’s the new Plasma,” said Martin. “It’s basically an SMG plasma rifle. So it’s short range, high rate of fire, and it’s very fun.”

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