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Doom: The Dark Ages is overhauling Glory Kills so you can ‘transition from melee strikes to guns to shield play to an execution’ without interrupting your demonslaying momentum


Doom: The Dark Ages is a prequel preeminently focused on the ripping and tearing. At today’s Xbox Developer Direct, id Software brought us our lengthiest look at The Dark Ages to date, with an emphasis on what matters most to every Doom Slayer: How it’ll feel to shoot, smash, and otherwise pulp the demonic hordes of Hell.

According to game director Hugo Martin, The Dark Ages is a return to boots on the ground, gun in hand blasting—as long as we aren’t counting the bits where you’ll be riding a cyberdragon or piloting a mech suit.


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