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Electrified sticky notes and spontaneous explosions: Remedy’s latest co-op shooter, FBC: Firebreak, thrives on chaos and ‘delightful surprises.’

For nearly 30 years—ever since the release of its second ever game, Max Payne—developer Remedy Entertainment has been in the business of making narrative-driven singleplayer games. Recent releases have even taken that focus further, tying together the studio’s games into one connected universe of stories.

All of which ensures that, however you slice it, the biggest question hanging over its upcoming co-op shooter, FBC: Firebreak, is “why?”. With its multiplayer, systems-driven action and absence of cutscenes or scripted story sequences, it’s certainly not the Control follow-up diehard Remedy fans would be expecting.

(Image credit: Remedy Entertainment)

“You should expect the unexpected from Remedy!” says Firebreak game director Mike Kayatta. “The studio has changed quite a bit. We are getting to work on lots of projects at the same time. And of course, that opportunity just breeds a lot of new ideas, creativity and opportunity.”


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