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Every Civilization 7 age transition effect

There are only three ages in Civilization 7, compared to several smaller eras in past iterations. But each of them is quite a bit more distinct. When you transition between ages, you’ll pick a new civ. You’ll get new victory conditions. Even the map will change somewhat. It can really catch you off-guard if you’re not ready for it. So here’s a complete list of everything that happens in a Civ 7 age transition.

1. You pick a new civilization

Your leader and their bonuses will stick with you through the entire game, but you pick a new civ with their own ability, units, and buildings for every age. Some are unlocked by the leader you’re playing—Ben Franklin can always pick America in the Modern Age. Some are unlocked by the civ you picked previously—the Han can always become Ming. And some are unlocked by your accomplishments—having a certain number of improved Horse tiles in your empire lets you become the Mongols.

Unique Quarters and tile improvements will stick around and retain their bonuses forever. But unique units will downgrade into the generic version of the same unit type for the next age, unless you picked a new civ that also has a unique unit in that same unit category. And any other unique stuff like Great People will disappear, so use them before the age ends!

2. Military consolidation


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