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Fallout’s original designer is fine with the direction of the modern games: ‘They’re both what they are, and a ton of people like it’


Bethesda’s tenure as the ruler of Fallout’s Wasteland has brought with it massive changes: the first-person perspective, FPS combat, base building, its transformation into a survival MMO. Since Fallout 3, the series has gone off in a bunch of different directions, most of them distinct from the original vision of Fallout’s creators.

Tim Cain—who initially got the ball rolling and served as the first Fallout’s sole designer until he brought in fellow Interplay developers Leonard Boyarsky, Chris Taylor and Jason D. Anderson—wouldn’t have taken Fallout down this route. Indeed, back in the late ’90s, after he left Interplay, he pushed back on the concept of multiplayer spin-off.


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