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Former lead developer of Fallout 76 calls it his favorite project despite the tough launch, recalling the backlash: “I was confronted in an Apple Store—it’s something I’ll always remember.”


Fallout 76 has become another feather in Bethesda’s cap, assisted by the fact that it’s the game best-positioned to take advantage of the popularity of Amazon’s fantastic Fallout TV show, and thanks to the cavalcade of transformative free updates. But it wasn’t always like this. At launch, the reception was rough. An online-only Fallout game with zero NPCs? Yeah, that was never going to fly.

“Working on a live service game comes with a lot of stress, because it just doesn’t go away,” says Jeff Gardiner, who spent 15 years producing The Elder Scrolls and Fallout, and served as Fallout 76’s project lead until he left in 2021. It wasn’t like he could just move on after players expressed their disappointment. And that even followed him when he was out shopping. “I got yelled at in an Apple Store, I’ll never forget.”


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