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From a brutal survival challenge to an expansive world-building adventure, the game transforms into a unique experience where players take on the role of a corgi-piloted mech.

You wouldn’t know it by looking at Animalkind, a cozy and colorful town-builder where you play as a cute little corgi driving a mech, but it got its start in a different genre altogether. The game about building houses for a bunch of adorable forest animals was originally a hardcore survival game.

I met with Steven Jian, CEO of Uncommon Games, at GDC in March because I was curious how the game went from hardcore to cottagecore during development.


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