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How Civilization 7 towns and cities work

Aside from Civilization 7‘s transformative ages system, one of the most significant changes is the introduction of towns. In past games, all of your civilization’s settlements were cities, and they all worked in the same way. In Civ 7, you can have just one city if you want—your capital—and still expand across an entire continent thanks to the humble town.

Substantial changes have also been made to how cities grow and how buildings work. I’ve been playing Civ 7’s first two ages ahead of the launch, and can get you started with a basic understanding of this revised settlement system. Let’s start with some definitions before we jump into how it all works:

  • Settlement: The collective term for cities and towns. If a bonus affects settlements, it affects both cities and towns.
  • Town: A settlement with no production queue. Production is instead converted into gold, and buildings and units must be purchased with gold. Towns grow like cities at first, and can later be specialized or converted into cities.
  • City: You always have at least one city, your capital. Cities have the usual production queue, allowing you to construct buildings and train units without spending gold.

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