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How Dishonored and Deathloop led to a mesmerising indie horror game about tending to a monstrous train

The clerks who work on the side of Mount Zugspitze enjoy free dental care. But it’s less a perk and more an apology, for what the job will do to your teeth.

Clerking is, somewhat unexpectedly, an outdoor role—and up here, the air is thin. You’re best advised to save your breath, walking slowly and deliberately, and jumping only when absolutely necessary. Because sooner or later, you’ll run short of oxygen, and when you do, you’ll need to bite down on a canister—breaking the glass and releasing that sweet, life-giving high directly into your mouth. Your clerk grunts in pain as his molars push against the brittle cylinder, until it cracks. Suddenly, he’s spitting blood and shards from between his lips. “We get used to it,” says your line manager, Mo. Only he doesn’t say it—he writes the message on a scrap of paper. Another breath saved.

(Image credit: Julien Eveillé)

Your purpose is clear: the freight train must run. An unending chain of carriages passes behind an imposing border wall, and it’s your job to ensure the locomotive meets its expected pace. Ironically enough, everything that matters is operated by whistle: the elevator that brings Mo to your station, the door to the eerie shack where you speak to your superiors—even the speaker that signals to the train’s unseen engineer, and is answered with a burst of flame from the locomotive’s furnace. All require deep, hard blasts of breath that leave you lightheaded and desperate for more O2.


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