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I can’t bring myself to care about killing everyone or stealing the Mayor’s pants in an RPG like Avowed, and I’m done acting like it’s essential.


There comes a time, dear reader, when us writers at PC Gamer are at odds—and I find myself on the other side of a fence shouting: ‘Nonsense! Balderdash! Tomfoolery!’ at my unfortunate colleagues Joshua Wolens and Robert Zak, who have got it into their heads that Avowed is somehow lesser for its lack of reactivity or, most crucially, the inability to rob shopkeepers after you’ve paid them.

In fact, Avowed is a game that has come under constant scrutiny for this simple fact—and to be fair to its detractors, they are correct by technicality. Avowed is not a very reactive game. There’s no real stealth system, there’s no theft system, there’s no bounty system, you can’t kill everyone you come across, NPCs don’t have daily routines. It’s a world trapped in amber that you are invited to wander through, but not live in. If you were expecting those things, you’ll be disappointed.


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