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‘I like making Doom games’: Doom: The Dark Ages won’t be the end, says director Hugo Martin


Doom has been with us for a long time. The original arrived in 1993—32 years ago, if you can believe it—and after a pair of sequels and a long stretch of silence, it returned in 2016 with a powerful reboot that cemented its claim as gaming’s greatest FPS. Now the sixth game in the series, Doom: The Dark Ages, is almost upon us, and with trilogies being a popular thing in popular media, you might reasonably wonder if it represents a conclusion of any sort. The answer, according to id Software creative director Hugo Martin, is a simple no.

“It isn’t designed to be the end of something,” Martin said during a recent preview event.


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