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I tackled the 21 most infamous Thief missions ever made and ended up enjoying them way more than I thought I would.

Quamtotius Purgamentum begins in the time-honoured tradition of all Thief missions, with protagonist Garrett screaming loudly as he falls through an enormous hole. Landing inside a giant blue cube, he is immediately accosted by a half a dozen guards, some of whom spin violently in the air like a helicopter’s rotors.

Garrett’s only chance of survival is to crawl through one of four square holes in the cube, leading to various rooms connected by twisting corridors, illuminated in Thief’s hallmark magenta. One room is a zombie-slaying arena set up by Garrett’s evil twin brother, Barratt. Another contains five bottles floating in the air, and a text decal on the wall that simply reads “art”.

(Image credit: Eidos)

Without a shadow of a doubt, Quamtotius Purgamentum is one of the worst Thief missions I’ve ever played. And that’s the entire point. The mission was submitted to the Thief mapping community’s Total Crap competition, which ran in late 2006 with the aim of creating the most heinous Thief map possible.

Over the course of several weeks, the community committed 21 crimes against level design.


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