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In Dwarf Fortress, dwarves transcend humanity, creators claim: ‘They express deeper emotions, commit grander errors, and have unlimited freedom,’

At GDC 2025, I spoke with Tarn Adams, co-creator and lead programmer of Dwarf Fortress, about the past, present, and future of his 23-year procgen masterwork. We talked about how the looming threat of aquifer flooding encapsulates his approach to Dwarf Fortress difficulty and how he’s generally bummed about AI. Towards the end of our interview, our conversation turned to dwarves themselves—and to what the stout, stubborn folk add to Dwarf Fortress’s emergent storytelling that other creatures can’t.

Tarn Adams at the 2023 DICE Awards.

(Image credit: Kitfox Games)

Dwarf Fortress wasn’t always about dwarves. It began development as Mutant Miner, a turn-based ASCII game prototype where the player dug for radioactive goo to grow extra limbs and trigger other beneficial mutations. As the game expanded, Adams—along with his brother and co-creator, Zach Adams—grew dissatisfied with the turn-based tempo.


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