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In their roguelike game Caves of Qud, where players can amass countless limbs, the developers humorously claim the ultimate ideal is a limbless sphere: "We began with perfection and have only strayed further from divinity."

We named Caves of Qud the best roguelike of 2024 because of its indulgent procgen writing, its mesmerizing world simulation, and—importantly—its options for creating mutant player characters with an indefinite and increasing number of limbs. At GDC 2025, I met with Caves of Qud co-creators Jason Grinblat and Brian Buckley to talk about their game’s launch after more than 17 years of development.

And I did, eventually. But first, I had a more important question to ask: What’s the ideal number of limbs for a being to aspire to in life?


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