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Kingdom Come: Deliverance 2 turns boring fast travel into a thing of beauty

I consider it high praise to say Kingdom Come: Deliverance 2 has good fast travel, because I don’t know anyone who hates fast travel as much as me. For years I’ve railed against the ways sandbox games lean on fast travel to paper over boring maps or uninspiring traversal tools and celebrated games that bake travel and wayfinding right into the adventure.

I subscribe to the same hardline stance as Dragon’s Dogma 2 director Hideaki Itsuno: “Travel is boring? That’s not true. It’s only an issue because your game is boring. All you have to do is make travel fun.” Preach Itsuno-san, but I admit that’s a blanket suggestion that ignores the nuance of open world games. Travel is fun when you’re seeing regions of the map for the first time, but backtracking is comparably dull. We want travel to be more exciting and involved than pressing a button, but not so slow or punishing that getting somewhere we’ve already been is a chore.


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