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"Krafton’s debut life simulation game, Inzoi, makes a splash by selling over 1 million copies in its opening week."

Inzoi may not have captured the critics, but it’s certainly managed to capture the life sim community at large, as Krafton has revealed the game’s gone and sold over one million copies in its launch week.

That’s pretty impressive for any game, but even more so for one that’s relatively niche. Life simulation games aren’t exactly up there with your Monster Hunters and Marvel Rivals of the world, so it’s cool to Inzoi pulling some pretty big numbers even if I don’t have super positive thoughts about the game right now.

Inzoi - A Zoi made to look like Timothée Chalamet holding a money gun and surrounded by falling money

(Image credit: Krafton, Zoi template by Diantre)

I feel like it’s even more impressive when you consider that Inzoi is in early access. That’s over one million people willing to cough up the dough for an incomplete experience, though Krafton has reassured players that it doesn’t want to be just another one of those early access games.


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