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Larian’s Swen Vincke addresses skeptics of single-player games’ market success: ‘Quality is what truly matters’

When Swen Vincke took the stage at 2024’s Game Awards to call out the entire games industry for being more committed to “market share” and “arbitrary sales targets” than making good games for their own sake, he noted that the secret formula which led to Larian’s meteoric rise had nothing to do with audience expectations or brand value. Instead the team made good, trailblazing games and things just kind of worked out after that.

He’s doubled down in a recent post on X which addresses skeptics of his point directly, as well as anyone saying that games need to start falling in line with multiplayer live service trends, saying it’s “that time of the year again when big single player games are declared dead. Use your imagination. They’re not. They just have to be good.”

A post on X from Swen Vincke with 49.6K views that reads: "That time of year again when big single player games are declared dead. Use your imagination. They're not. They just have to be good."

(Image credit: X)

It should be no surprise to anyone out and enjoying singleplayer games; it feels like there’s a new firecracker RPG lighting up the Steam charts every few weeks now, with Kingdom Come: Deliverance 2 selling a million copies in just 24 hours and Stalker 2 hitting 6 times that a few months in. And though they aren’t exactly singleplayer, co-op blockbusters like Split Fiction and Larian’s own Baldur’s Gate 3 should sufficiently demonstrate the long-standing demand for a robust PvE experience.


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