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“Let’s embrace failure early this time”: Semiwork gambled on REPO after their debut game, which took six years to develop, underperformed in sales.

The co-op horror game REPO is, like Schedule I, a surprise indie hit. Released in February, it’s got an “overwhelmingly positive” rating across more than 91,000 user reviews on Steam and remains near the top of its most-played chart: As I write this, nearly 170,000 people are playing.

In a new developer video diving into REPO’s creation, semiwork’s Pontus Sundström explains how it all came about, and the circumstances surrounding its creation were not particular fortuitous: Semiwork had spent six years working on its previous game, Voidigo, and while it also has an “overwhelmingly positive” rating on Steam, it wasn’t a big seller. That left the studio in a spot where its future wasn’t assured, and so its approach to REPO was a little bit different.


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