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Marvel Rivals introduces a new ‘experimental feature’ to address the game’s poor performance and high RAM consumption.


The worst part of Marvel Rivals is its optimisation—loading in can take an age, and I’ve encountered my fair share of stuttering and even some crashes. The fact that I really enjoy playing this game, spitting whole teams off the edge of the map as Jeff, makes all of that even more frustrating. I’m suffering through the awful optimisation just for the love of the game. So I’m really excited to hear that the devs are trying to fix it with something new: “Switch Shader Compilation Mode.”

“To address the memory overload, we’re unleashing an experimental feature in Season 2: The Switch Shader Compilation Mode,” the patch notes say. “With the Season 2 update, players can activate this feature through the PC launcher.”


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