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Modern RPG enthusiasts are ‘highly attuned to the frustration of wasted time’ when facing in-game death, according to Metaphor: ReFantazio’s combat designer—yet Atlus chose to maintain challenging gameplay regardless.


According to HowLongToBeat, Atlus’s 2024 RPG Metaphor: ReFantazio is a mere 65-and-a-half hours long—if you stick to the critical path. Go for the mad completionist playthrough and you’re looking at 105 hours of turn-based battles, cutscenes and life simmy chats with your party members, which is objectively a lot of game.

But imagine how much higher that average completion time would be if Metaphor: ReFantazio didn’t include generous autosaving, an option to repeat battles immediately, and other features expressly designed to avoid wasting players’ time. According to lead battle planner Kenichi Goto, one of the core principles of Metaphor’s design was appealing to today’s RPG players in Japan, who are “very sensitive to feeling like they wasted time” when they die in a game.


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