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Monster Hunter Wilds’ Seikret streamlines travel, but I found greater adventure by embracing the old-school approach: exploring on foot.


Monster Hunter Wilds is the most seamless, sprawling open world Capcom has crafted for the series… not that you’d notice. The introduction of the Seikret—Wilds’ trusty chocobo-adjacent mount—has been both a blessing and a curse during my 100 hours playtime.

Getting from camp to monster has never been so painless: Seikrets are speedy, never get lost (until they get stuck in the odd pathing loop), and even let you go totally hands-off if you don’t feel like pushing an analog stick for two minutes—though I definitely recommend you tweak some of those Seikret settings to make the controls a little more direct. Hell, there’s hardly a resource node I have to dismount to collect, either, with almost everything gatherable with a quick zap of my Hook Slinger or by grabbing it as my bird zooms close enough to a herb or honey hive.


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