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Not even the most powerful gaming PC is going to get around Civilization 7’s ridiculously variable performance


If you’re a fan of 4X strategy games, you’ll probably have already read through our review of Civilization 7 and perhaps my performance analysis of the game, too. As any strategy enthusiast will know, such games are almost never about the graphics and instead focus on complex AI algorithms, which test your abilities as a gamer. This inevitably means the most important part of your PC becomes the CPU, as it handles all of that. And the more capable your processor is, the smoother the gameplay will be.

What makes Civilization 7 different from the likes of Sins of a Solar Empire 2, released last year, or Stellaris (2016, believe it or not), isn’t just that it’s very CPU-dependent but that the performance swings wildly between being GPU- and CPU-limited. Keep the camera still and your graphics card will work up a sweat, at high quality settings at least. However, the moment you move off to check out what your opponents are up to, the frame rate comes crashing down, as the CPU grinds through the task of updating everything you’re seeing.


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