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Obsidian embedded hidden treasures and surprises throughout Avowed to ensure exploration felt rewarding: “When players encounter numerous dead ends leading to nothing, they quickly realize the game lacks depth and intrigue.”

When I had the chance to talk to Avowed region director Berto Ritger recently, I had one thing on my mind: How every nook, cranny, dead end, rooftop, and pond in the game had something hidden in it that was worth my time. Even a bit of vendor trash or upgrade materials in the right place seemed to say, “Hey, we knew you’d look here, we see you.”

The towns and countryside of the Living Lands may not have had the simulationist “real place” vibe of a Deus Ex or even an Elder Scrolls game, but the more videogamey joy of always being rewarded for exploration in Avowed tickled my brain in a different way.


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